Runes: Difference between revisions
From Norse Angels
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==Runecasting== |
==Runecasting== |
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− | + | When you cast a rune you must say its name. |
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In addition to the main power granted, all runes can be cast for minor miracles, calling just its element. Outside of combat this can cause a small miracle such as using Dagaz to make a small flame to appear in your hand instead of its usual shattering effect, or Ēihaz to make a flash of light. This can be used for changing the environment, such as lighting a candle, or it can be directed at a foe to exploit its weaknesses, such as using Raidō to strike a fire troll with {{call|ICE}}. |
In addition to the main power granted, all runes can be cast for minor miracles, calling just its element. Outside of combat this can cause a small miracle such as using Dagaz to make a small flame to appear in your hand instead of its usual shattering effect, or Ēihaz to make a flash of light. This can be used for changing the environment, such as lighting a candle, or it can be directed at a foe to exploit its weaknesses, such as using Raidō to strike a fire troll with {{call|ICE}}. |
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+ | Most Runes are cast through the power granted by your [[#Material|Material]] to perform their described call, but some work differently or have extra conditions as detailed below. |
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===Trickery=== |
===Trickery=== |
Revision as of 13:12, 2 September 2024
Characters can learn the secret of magical Runes. You begin with the Rune of your god, and one other random Rune.
Mundane runes can be drawn by anyone (for example, human priests of Thor can draw Thurisaz), but they will not be magical unless drawn using the secret art taught by the gods.
Additional Runes can be granted by the gods, but they don't part with them easily. Rumour has it the secret of Runes can be stolen from the gods, as well as granted, but obviously such an act would be sacriligeous. Once you know the secret of a Rune it cannot be taken from you, even by the god you received it from. It is not sufficient to simply know a Rune to grant it to others; only the owner of the Rune understands its secrets well enough to teach it.
Runes
Rune | Name | Meanings | God | Power |
---|---|---|---|---|
ᚠ | Fehu | Cattle, Crop-Fertility and Prosperity | Freyja | EARTH HEAL(*) |
ᚦ | Thurisaz | Giants, Thorns, Thunder and Victory | Thor | THUNDER SHATTER |
ᚢ | Ūruz | Strength, both of Body and of Mind | Magni and Modi | THUNDER TRIPLE |
ᚨ | Ansuz | Communication, Divinity and Wisdom | Odin | DARK Learn |
ᚱ | Raidō | Self-Reflection, Spiritual Insight, The Moon and Travelling | Mani | ICE Insight |
ᚲ | Kenaz | Creativity, Fire, Inspiration and Passion | Bragi | FLAME Create |
ᚷ | Gebō | Answers, Generosity and Gifts | Kvasir | LIGHT Claim |
ᚹ | Wunjō | Joy, Gambling and Harmony | Balder | LIGHT Would You Kindly Chill(*) |
ᚺ | Hagalaz | Destruction, Disruptive Change, Trickery and Hail | Loki | Trickery |
ᚾ | Naudiz | Binding and Death | Hel | DARK FREEZE |
ᛁ | Isaz | Clarity, Dependability, Ice and Peaceful Change | Sigyn | ICE FREEZE |
ᛃ | Jēra | Harvest, Healing and Peace | Idun | WATER HEAL(*) |
ᛇ | Ēihaz | Bridging Life and Death, Endurance and Protection | Vali | LIGHT RESIST |
ᛈ | Perthaz | Divination, Mysteries and Secrets | Mimir | DARK Insight |
ᛉ | Algiz | Guarding, Protection and Vigilance | Heimdall | THUNDER RESIST |
ᛊ | Sōwilō | Enlightenment, Success and The Sun | Sol | FLAME Learn |
ᛏ | Tîwaz | Battle, Warriors and Weapons | Tyr | THUNDER REPEL |
ᛒ | Berkanan | Dreams, Self-Care and Renewal | Sif | LIGHT HEAL(*) |
ᛖ | Ehwaz | Horses, Hunting, and Vengeance | Vidar | DARK TRIPLE |
ᛗ | Mannaz | The Middle Folk | Hod | EARTH Would You Kindly Chill(*) |
ᛚ | Laguz | Boats, Life and Water | Njord | WATER REPEL |
ᛜ | Ingwaz | Abundance, Prosperity and Unity | Ingvi | EARTH Create |
ᛞ | Dagaz | Anger, Daytime and Energy | Dagur | FLAME SHATTER |
ᛟ | Othala | Ancestry, Heritage, Motherhood and The Wisdom of Age | Frig | EARTH Claim |
Runecasting
When you cast a rune you must say its name.
In addition to the main power granted, all runes can be cast for minor miracles, calling just its element. Outside of combat this can cause a small miracle such as using Dagaz to make a small flame to appear in your hand instead of its usual shattering effect, or Ēihaz to make a flash of light. This can be used for changing the environment, such as lighting a candle, or it can be directed at a foe to exploit its weaknesses, such as using Raidō to strike a fire troll with ICE.
Most Runes are cast through the power granted by your Material to perform their described call, but some work differently or have extra conditions as detailed below.
Trickery
Loki has perfected the use of his rune to don the guise of other runes to help his lokilings blend in with the godlings of other gods. At the start of each event choose another rune and your Hagalaz rune will perfectly mimic it, acting as that rune in all ways.
Heal
Runes of healing require careful channeling to cast. You must perform 5 seconds of uninterrupted roleplay within range of the target to call HEAL with them.
Would You Kindly Chill
These runes can be used to call "Would You Kindly Chill", but only once per encounter.
Claim
Once per event you can cast this rune to grant you a boon of resources. Exactly what you receive isn't guaranteed, but you can ask for it to be relevant to a problem before you.
Learn
Once per event you can cast this rune to ask a question and get a short factual answer. You can ask questions not even the gods know, but some things are hidden even from the runes of knowledge, and even the runes are not completely infalliable.
Insight
Once per event you can cast this rune to have a vision relating to a topic. This will be more expansive than the information given by the runes of Learning, but will be open to interpretation.
Create
Once per event you can gain a bonus when crafting or inscribing.
Material
Godlings and lokilings are made infused with one of the elemental materials of the world to give them the power to cast runes. Your material does not need to match the runes you cast, though it might be slightly uncomfortable if they don't (for example a godling infused with Ice can freely cast FLAME runes).
Iron or Stone
Solid and reliable, Iron and Stone empower you to cast runes 3 times per encounter using melee strikes or by touch with no need to wait.
You can only cast runes of RESIST once per encounter.
Ice or Nature
Patient and adaptable, Ice and Nature empower you to cast runes any number of times per encounter using melee strikes or by touch, but you must wait 10 seconds between casts.
You can only cast runes of HEAL once per encounter.
Darkness or Fire
Darkness and Fire are energetic but must be controlled. Godlings infused with either of them can cast their runes at Close range, but they can only do so 3 times per encounter and must also wait 10 seconds between casts.