Runes: Difference between revisions
From Norse Angels
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===Iron and Stone=== |
===Iron and Stone=== |
||
− | Solid and reliable, Iron and Stone |
+ | Solid and reliable, Iron and Stone empower you to cast 3 runes per encounter using melee strikes or by touch with no need to wait. |
You can only cast the runes of {{call|RESIST}} once per encounter. |
You can only cast the runes of {{call|RESIST}} once per encounter. |
Revision as of 05:05, 2 September 2024
Characters can learn the secret of Runes. You begin with the Rune of your god, and one other random Rune.
Runes
Rune | Meanings | God | Call |
---|---|---|---|
Fehu ᚠ | Cattle, Crop-Fertility and Prosperity | Freyja | EARTH HEAL(*) |
Thurisaz ᚦ | Giants, Thorns, Thunder and Victory | Thor | THUNDER SHATTER |
Ūruz ᚢ | Strength, both of Body and of Mind | Magni and Modi | THUNDER TRIPLE |
Ansuz ᚨ | Communication, Divinity and Wisdom | Odin | DARK Learn |
Raidō ᚱ | Self-Reflection, Spiritual Insight, The Moon and Travelling | Mani | ICE Insight |
Kenaz ᚲ | Creativity, Fire, Inspiration and Passion | Bragi | FLAME Create |
Gebō ᚷ | Answers, Generosity and Gifts | Kvasir | LIGHT Claim |
Wunjō ᚹ | Joy, Gambling and Harmony | Balder | LIGHT Would You Kindly Chill |
Hagalaz ᚺ | Destruction, Disruptive Change, Trickery and Hail | Loki | Trickery |
Naudiz ᚾ | Binding and Death | Hel | DARK FREEZE |
Isaz ᛁ | Clarity, Dependability, Ice and Peaceful Change | Sigyn | ICE FREEZE |
Jēra ᛃ | Harvest, Healing and Peace | Idun | WATER HEAL(*) |
Ēihaz ᛇ | Bridging Life and Death, Endurance and Protection | Vali | LIGHT RESIST |
Perthaz ᛈ | Divination, Mysteries and Secrets | Mimir | DARK Insight |
Algiz ᛉ | Guarding, Protection and Vigilance | Heimdall | THUNDER RESIST |
Sōwilō ᛊ | Enlightenment, Success and The Sun | Sol | FLAME Learn |
Tîwaz ᛏ | Battle, Warriors and Weapons | Tyr | THUNDER REPEL |
Berkanan ᛒ | Dreams, Self-Care and Renewal | Sif | LIGHT HEAL(*) |
Ehwaz ᛖ | Horses, Hunting, and Vengeance | Vidar | DARK TRIPLE |
Mannaz ᛗ | The Middle Folk | Hod | EARTH Would You Kindly Chill |
Laguz ᛚ | Boats, Life and Water | Njord | WATER REPEL |
Ingwaz ᛜ | Abundance, Prosperity and Unity | Ingvi | EARTH Create |
Dagaz ᛞ | Anger, Daytime and Energy | Dagur | FLAME SHATTER |
Othala ᛟ | Ancestry, Heritage, Motherhood and The Wisdom of Age | Frig | EARTH Claim |
Runecasting
Most Runes are cast through the power granted by your Material to perform their described call, but some work differently. When you cast a rune you must say its name.
In addition to the main ability granted, all runes can be cast for a minor miracle, calling just its element. Outside of combat this can cause a small miracle such as using Dagaz to make a small flame to appear in your hand instead of its usual shattering effect, or Ēihaz to make a flash of light. This can be used for changing the environment, such as lighting a candle, or it can be directed at a foe to exploit its weaknesses (for example using Raidō to strike a fire giant with ICE).
Trickery
Loki has perfected the use of his rune to don the guise of other runes to help his lokilings blend in with the godlings of other gods. At the start of each event choose another rune and your Hagalaz rune will perfectly mimic it.
Heal
Runes of healing require careful channeling to cast. You must perform 5 seconds of uninterrupted roleplay within range to call HEAL with them.
Claim
Once per event you can cast this rune to grant you a boon of resources. You can ask for this to be relevant to a problem you're solving.
Learn
Once per event you can cast this rune to ask a question and get a short factual answer.
Insight
Once per event you can cast this rune have a vision relating to a topic. This will be more extended than the Learn ability, but will be open to interpretation.
Create
Once per event you can gain a bonus when crafting an item or inscription.
Material
Godlings and lokilings are made infused with one of the elemental materials of the world to give them the power to cast runes. Your material does not need to match the runes you cast, though it might be slightly uncomfortable if they don't (for example a godling infused with Ice can freely cast FLAME runes).
Iron and Stone
Solid and reliable, Iron and Stone empower you to cast 3 runes per encounter using melee strikes or by touch with no need to wait.
You can only cast the runes of RESIST once per encounter.
Ice and Nature
Patient and flexible, Ice and Nature allow you to cast any number of runes per encounter using melee strikes or by touch, but you must wait 10 seconds between casts.
You can only cast runes of HEAL once per encounter.
Darkness and Fire
Darkness and Fire are energetic but must maintain control. Godlings infused with them can cast their runes at 5 metre range, but they can only do so 3 times per encounter and must also wait 10 seconds between casts.