Animal Familiars: Difference between revisions
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| '''Gorilla Warfare''': Your animal companion will assist you during downtime when being combative. |
| '''Gorilla Warfare''': Your animal companion will assist you during downtime when being combative. |
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− | | '''Familiar on the Wall''': Your animal companion will assist you during downtime when being secretive |
+ | | '''Familiar on the Wall''': Your animal companion will assist you during downtime when being secretive. |
| '''Can’t Say No''': Your animal companion will assist you during downtime when being diplomatic. |
| '''Can’t Say No''': Your animal companion will assist you during downtime when being diplomatic. |
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Revision as of 21:11, 1 October 2024
Each godling has an animal companion that can be physrepped with a small fluffy toy or model animal. You can communicate with all creatures that are the same species as your familiar.
You can also pick any one uptime ability and any one downtime ability that your familiar gives you from the table below.
It's possible to retrain your animal familiar during play, to do so speak to a Norn and they can give you guidance on how to go about it.
Combat | Stealth | Politics | |
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Uptime | Guard Dog: Your familiar gives you an extra MASS attack once per event (choose an offensive call except IMPALE). It must be in your hand to make this attack. | Fluffy Distraction: You may use your familiar as a distraction once per event. This allows you to call "MASS Would You Kindly Watch This!" and indicate your familiar. | Extreme Cuteness: your familiar allows you once per event to call "MASS Would You Kindly Feel (Emotion)" on a group, one of whom acknowledges how cute your familiar is. |
Downtime | Gorilla Warfare: Your animal companion will assist you during downtime when being combative. | Familiar on the Wall: Your animal companion will assist you during downtime when being secretive. | Can’t Say No: Your animal companion will assist you during downtime when being diplomatic. |