Materials: Difference between revisions

From Norse Angels

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In addition, you will receive one other random income each week. This may be a random basic resource, but you may also be offered to instead receive a different income, such as a rumour, an unusual item or a dubiously acquired item. You can always decline and instead take a random basic resource.
 
In addition, you will receive one other random income each week. This may be a random basic resource, but you may also be offered to instead receive a different income, such as a rumour, an unusual item or a dubiously acquired item. You can always decline and instead take a random basic resource.
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==Boons==
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There are various ways to receive a Boon. From the runes of claiming, gifts from the gods, etc. Boons are always ephemeral and will expire if not used by the end of the event at which they are obtained.

Revision as of 06:08, 3 September 2024

There are six main magical materials in the world. They are used to create items and inscriptions, are often traded, and most importantly are infused into godlings and lokilings to give them the power to cast from Runes.

Iron

Iron is a material known for its sharpness and strength and its proclivity for war. It is associated with the element of THUNDER and the realm of Asgard.

Godlings infused with Iron have a tendency towards aggression and ambition. Why wait for a problem to come to you when you can go and meet it? They will sometimes have silver patches of skin or silver designs on their skin, and tend to like wearing metal.

Stone

Stone is a hard and unyielding material. It cuts less deeply than Iron, but is easier to shape. It is associated with the element of EARTH and the realm of Vanaheim.

Godlings infused with Stone have a tendency towards being slow to anger but quick to defend their allies, and being implacable in the face of aggression. They sometimes show brown designs on their skin, and tend to like the colour brown.

Ice

Magical Ice is associated with the cold, but also patience and calm. Like a glacier, it wears away at its target until they yield. It is associated with the elements of ICE and WATER and the realm of Jotunheim.

Godlings infused with Ice tend to be calm and patient, but will pursue their goals relentlessly. They sometimes show blue patches of skin or blue designs on their skin, and tend to like the colour blue.

Fire

Magical Flame is most associated with impulsive destruction and righteous anger, but the passion of fire can also be channeled artistically. It is associated with the element of FLAME and the realm of Muspelheim.

Godlings infused with Fire have a tendency towards being quick to anger. They sometimes show flaming red patches of skin or red designs on their skin, and tend to like the colour red.

Nature

Magical natural materials are associated with nurturing, care and life. They are associated with the the element of LIGHT and the realm of Alfheim.

Godlings infused with Nature tend to be kind and community-minded and in touch with nature and life. They sometimes show green patches of skin, green designs on their skin, or have flowers in their hair. They tend to like the colour green and wearing greenery.

Darkness

Magical darkness is associated with the ephemeral, the stealthy, betrayal and death. It is associated with the element of DARK and the realm of Svartalfheim.

Godlings infused with Darkness tend to be slow to trust, and have only a few friends, but with whom they bond closely. Dark godlings sometimes show black or grey designs on their skin, particularly around the eyes.

Gaining Resources

Godlings have a tendency to just come across examples of the material with which they are infused. Each week you'll gain a basic resource of the same type as your Material.

In addition, you will receive one other random income each week. This may be a random basic resource, but you may also be offered to instead receive a different income, such as a rumour, an unusual item or a dubiously acquired item. You can always decline and instead take a random basic resource.

Boons

There are various ways to receive a Boon. From the runes of claiming, gifts from the gods, etc. Boons are always ephemeral and will expire if not used by the end of the event at which they are obtained.