Runes: Difference between revisions

From Norse Angels

Line 157: Line 157:
 
Most Runes are cast through the power granted by your [[#Material|Material]] to perform their described call, but some work differently. When you cast a rune you must say its name.
 
Most Runes are cast through the power granted by your [[#Material|Material]] to perform their described call, but some work differently. When you cast a rune you must say its name.
   
In addition to the main ability granted, all runes can be cast for minor miracles, calling just its element. Outside of combat this can cause a small miracle such as using Dagaz to make a small flame to appear in your hand instead of its usual shattering effect, or Ēihaz to make a flash of light. This can be used for changing the environment, such as lighting a candle, or it can be directed at a foe to exploit its weaknesses (for example using Raidō to strike a fire giant with {{call|ICE}}).
+
In addition to the main ability granted, all runes can be cast for minor miracles, calling just its element. Outside of combat this can cause a small miracle such as using Dagaz to make a small flame to appear in your hand instead of its usual shattering effect, or Ēihaz to make a flash of light. This can be used for changing the environment, such as lighting a candle, or it can be directed at a foe to exploit its weaknesses (for example using Raidō to strike a fire troll with {{call|ICE}}).
   
 
===Trickery===
 
===Trickery===

Revision as of 05:32, 2 September 2024

Characters can learn the secret of Runes. You begin with the Rune of your god, and one other random Rune.

Runes

Rune Name Meanings God Call
Fehu Cattle, Crop-Fertility and Prosperity Freyja EARTH HEAL(*)
Thurisaz Giants, Thorns, Thunder and Victory Thor THUNDER SHATTER
Ūruz Strength, both of Body and of Mind Magni and Modi THUNDER TRIPLE
Ansuz Communication, Divinity and Wisdom Odin DARK Learn
Raidō Self-Reflection, Spiritual Insight, The Moon and Travelling Mani ICE Insight
Kenaz Creativity, Fire, Inspiration and Passion Bragi FLAME Create
Gebō Answers, Generosity and Gifts Kvasir LIGHT Claim
Wunjō Joy, Gambling and Harmony Balder LIGHT Would You Kindly Chill
Hagalaz Destruction, Disruptive Change, Trickery and Hail Loki Trickery
Naudiz Binding and Death Hel DARK FREEZE
Isaz Clarity, Dependability, Ice and Peaceful Change Sigyn ICE FREEZE
Jēra Harvest, Healing and Peace Idun WATER HEAL(*)
Ēihaz Bridging Life and Death, Endurance and Protection Vali LIGHT RESIST
Perthaz Divination, Mysteries and Secrets Mimir DARK Insight
Algiz Guarding, Protection and Vigilance Heimdall THUNDER RESIST
Sōwilō Enlightenment, Success and The Sun Sol FLAME Learn
Tîwaz Battle, Warriors and Weapons Tyr THUNDER REPEL
Berkanan Dreams, Self-Care and Renewal Sif LIGHT HEAL(*)
Ehwaz Horses, Hunting, and Vengeance Vidar DARK TRIPLE
Mannaz The Middle Folk Hod EARTH Would You Kindly Chill
Laguz Boats, Life and Water Njord WATER REPEL
Ingwaz Abundance, Prosperity and Unity Ingvi EARTH Create
Dagaz Anger, Daytime and Energy Dagur FLAME SHATTER
Othala Ancestry, Heritage, Motherhood and The Wisdom of Age Frig EARTH Claim

Runecasting

Most Runes are cast through the power granted by your Material to perform their described call, but some work differently. When you cast a rune you must say its name.

In addition to the main ability granted, all runes can be cast for minor miracles, calling just its element. Outside of combat this can cause a small miracle such as using Dagaz to make a small flame to appear in your hand instead of its usual shattering effect, or Ēihaz to make a flash of light. This can be used for changing the environment, such as lighting a candle, or it can be directed at a foe to exploit its weaknesses (for example using Raidō to strike a fire troll with ICE).

Trickery

Loki has perfected the use of his rune to don the guise of other runes to help his lokilings blend in with the godlings of other gods. At the start of each event choose another rune and your Hagalaz rune will perfectly mimic it, acting as that rune in all ways.

Heal

Runes of healing require careful channeling to cast. You must perform 5 seconds of uninterrupted roleplay within range to call HEAL with them.

Claim

Once per event you can cast this rune to grant you a boon of resources. You can ask for this to be relevant to a problem you're solving.

Learn

Once per event you can cast this rune to ask a question and get a short factual answer. You can ask questions not even the gods know, but some things are hidden even from the runes of knowledge, and even the runes are not completely infalliable.

Insight

Once per event you can cast this rune to have a vision relating to a topic. This will be more expansive than the information given by the runes of Learning, but will be open to interpretation.

Create

Once per event you can gain a bonus when crafting an item or inscription.

Material

Godlings and lokilings are made infused with one of the elemental materials of the world to give them the power to cast runes. Your material does not need to match the runes you cast, though it might be slightly uncomfortable if they don't (for example a godling infused with Ice can freely cast FLAME runes).

Iron and Stone

Solid and reliable, Iron and Stone empower you to cast 3 runes per encounter using melee strikes or by touch with no need to wait.

You can only cast the runes of RESIST once per encounter.

Ice and Nature

Patient and flexible, Ice and Nature empower you to cast any number of runes per encounter using melee strikes or by touch, but you must wait 10 seconds between casts.

You can only cast runes of HEAL once per encounter.

Darkness and Fire

Darkness and Fire are energetic but must maintain control. Godlings infused with them can cast their runes at Close range, but they can only do so 3 times per encounter and must also wait 10 seconds between casts.