Runes: Difference between revisions

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|Cattle, Crop-Fertility and Prosperity
 
|Cattle, Crop-Fertility and Prosperity
 
|[[Freyja]]
 
|[[Freyja]]
|{{call|EARTH}} {{call|HEAL}}
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|{{call|EARTH}} [[#Heal|Heal]]
 
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|Thurisaz ᚦ
 
|Thurisaz ᚦ
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|Harvest, Healing and Peace
 
|Harvest, Healing and Peace
 
|[[Idun]]
 
|[[Idun]]
|{{call|WATER}} {{call|HEAL}}
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|{{call|WATER}} [[#Heal|Heal]]
 
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|Ēihaz ᛇ
 
|Ēihaz ᛇ
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|Dreams, Self-Care and Renewal
 
|Dreams, Self-Care and Renewal
 
|[[Sif]]
 
|[[Sif]]
|{{call|LIGHT}} {{call|HEAL}}
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|{{call|LIGHT}} [[#Heal|Heal]]
 
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|Ehwaz ᛖ
 
|Ehwaz ᛖ
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===Trickery===
 
===Trickery===
 
Loki has perfected the use of his rune to don the guise of other runes to help his lokilings blend in with the godlings of other gods. At the start of each event choose another rune and your Hagaluz rune will perfectly mimic it.
 
Loki has perfected the use of his rune to don the guise of other runes to help his lokilings blend in with the godlings of other gods. At the start of each event choose another rune and your Hagaluz rune will perfectly mimic it.
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===Heal===
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Runes of healing require channeling to cast. You must spend 5 seconds of [[Basic Rules#Appropriate Roleplaying|appropriate roleplay]] within range to cast their {{call|HEAL}}.
   
 
===Claim===
 
===Claim===

Revision as of 04:47, 2 September 2024

Characters can learn the secret of Runes. You begin with the Rune of your god, and one other random Rune.

Runes

Rune Meanings God Call
Fehu ᚠ Cattle, Crop-Fertility and Prosperity Freyja EARTH Heal
Thurisaz ᚦ Giants, Thorns, Thunder and Victory Thor THUNDER SHATTER
Ūruz ᚢ Strength, both of Body and of Mind Magni and Modi THUNDER TRIPLE
Ansuz ᚨ Communication, Divinity and Wisdom Odin DARK Learn
Raidō ᚱ Self-Reflection, Spiritual Insight, The Moon and Travelling Mani ICE Insight
Kenaz ᚲ Creativity, Fire, Inspiration and Passion Bragi FLAME Create
Gebō ᚷ Answers, Generosity and Gifts Kvasir LIGHT Claim
Wunjō ᚹ Joy, Gambling and Harmony Balder LIGHT Would You Kindly Chill
Hagalaz ᚺ Destruction, Disruptive Change, Trickery and Hail Loki Trickery
Naudiz ᚾ Binding and Death Hel DARK FREEZE
Isaz ᛁ Clarity, Dependability, Ice and Peaceful Change Sigyn ICE FREEZE
Jēra ᛃ Harvest, Healing and Peace Idun WATER Heal
Ēihaz ᛇ Bridging Life and Death, Endurance and Protection Vali LIGHT RESIST
Perthaz ᛈ Divination, Mysteries and Secrets Mimir DARK Insight
Algiz ᛉ Guarding, Protection and Vigilance Heimdall THUNDER RESIST
Sōwilō ᛊ Enlightenment, Success and The Sun Sol FLAME Learn
Tîwaz ᛏ Battle, Warriors and Weapons Tyr THUNDER REPEL
Berkanan ᛒ Dreams, Self-Care and Renewal Sif LIGHT Heal
Ehwaz ᛖ Horses, Hunting, and Vengeance Vidar DARK TRIPLE
Mannaz ᛗ The Middle Folk Hod EARTH Would You Kindly Chill
Laguz ᛚ Boats, Life and Water Njord WATER REPEL
Ingwaz ᛜ Abundance, Prosperity and Unity Ingvi EARTH Create
Dagaz ᛞ Anger, Daytime and Energy Dagur FLAME SHATTER
Othala ᛟ Ancestry, Heritage, Motherhood and The Wisdom of Age Frig EARTH Claim

Runecasting

Most Runes are cast through the power granted by your Material to perform their described call, but some work differently.

In addition to the main ability granted, all runes can be cast for a minor miracle, calling just its element. Outside of combat this can cause a small miracle such as using Dagaz to make a small flame to appear in your hand instead of its usual shattering effect, or Ēihaz to make a flash of light. This can be used for changing the environment, such as lighting a candle, or it can be directed at a foe to exploit its weaknesses (for example using Raidō to strike a fire giant with ICE).

Trickery

Loki has perfected the use of his rune to don the guise of other runes to help his lokilings blend in with the godlings of other gods. At the start of each event choose another rune and your Hagaluz rune will perfectly mimic it.

Heal

Runes of healing require channeling to cast. You must spend 5 seconds of appropriate roleplay within range to cast their HEAL.

Claim

Once per event you can invoke this rune to grant you a boon of resources. You can ask for this to be relevant to a problem you're solving.

Learn

Once per event you can invoke this rune to ask a question of your god and get a short factual answer.

Insight

Once per event you can cast this rune have a vision relating to a topic. This will be more extended than the Learn ability, but will be open to interpretation. Through the power of dreams you may gain information even the gods don't know.

Create

Once per event you can gain a bonus when crafting an item or inscription.

Material

Godlings and lokilings are made infused with one of the elemental materials of the world to give them the power to invoke runes. Your material does not need to match the runes you cast, though it might be slightly uncomfortable if they don't (for example a godling infused with Ice can freely cast FLAME runes.

Iron and Stone

Solid and consistent, Iron and Stone allows you to cast 3 runes per encounter using melee strikes or by touch. You can only cast the runes of RESIST once per encounter.

Ice and Nature

Patient and flexible, Ice and Nature allow you to cast any number of runes per encounter using melee strikes or by touch, but you must wait 10 seconds between casts. You can only cast runes of HEAL once per encounter.

Darkness and Fire

Darkness and Fire are energetic, and allow godlings infused with them to cast their runes at range, but they can only do so 3 times per encounter and also must recharge for 10 seconds between casts.