Peace Spell: Difference between revisions

From Norse Angels

No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Interactives will usually have a Peace Spell cast over them. Initially this was done by Idun, but since her sleep the power has been entrusted with the godlings. Any three player characters can cast the Peace Spell with two minutes of appropriate roleplay. The Peace Spell can be taken down the same way, but if any three player characters object, it will remain up.
+
Interactives will usually have a Peace Spell cast over them. Initially this was done by [[Idun]], but since her sleep the power has been entrusted with the godlings. Any three player characters can cast the Peace Spell with two minutes of appropriate roleplay. The Peace Spell can be taken down the same way, but if any three player characters object, it will remain up.
   
 
While the Peace Spell is in effect no damage can be done to other characters. You can spar, but it doesn't hurt. Calls other than damage work as normal. It ''is'' possible to take damage from other sources, such as magical mishaps. It's also possible to inflict damage on yourself.
 
While the Peace Spell is in effect no damage can be done to other characters. You can spar, but it doesn't hurt. Calls other than damage work as normal. It ''is'' possible to take damage from other sources, such as magical mishaps. It's also possible to inflict damage on yourself.
   
The Peace Spell as taught by Idun requires a suitable environment to cast. Interactive venues are by default valid locations for it, but linear locations are by default not suitable.
+
The Peace Spell as taught by Idun requires a suitable location to cast. Interactive venues are by default valid locations for it, but linear locations are by default not suitable.

Latest revision as of 15:14, 6 February 2025

Interactives will usually have a Peace Spell cast over them. Initially this was done by Idun, but since her sleep the power has been entrusted with the godlings. Any three player characters can cast the Peace Spell with two minutes of appropriate roleplay. The Peace Spell can be taken down the same way, but if any three player characters object, it will remain up.

While the Peace Spell is in effect no damage can be done to other characters. You can spar, but it doesn't hurt. Calls other than damage work as normal. It is possible to take damage from other sources, such as magical mishaps. It's also possible to inflict damage on yourself.

The Peace Spell as taught by Idun requires a suitable location to cast. Interactive venues are by default valid locations for it, but linear locations are by default not suitable.