The Nine Realms: Difference between revisions

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==Asgard==
 
==Asgard==
The home of the Aesir - Gods of Thunder - and inextricable ally of Vanaheim. Ruled over by [[Odin]] and one of the two strongholds of the gods. Asgard also contains Valhalla, home of the Einharjar, Odin's honoured dead who died gloriously in battle.
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The home of the Aesir - Gods of Thunder - and inextricable ally of Vanaheim. Ruled over by [[Odin]], and one of the two strongholds of the gods. Asgard also contains Valhalla, home of the Einherjar, Odin's honoured dead who died gloriously in battle.
   
 
==Vanaheim==
 
==Vanaheim==
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==Muspelheim==
 
==Muspelheim==
The realm of fire and home of the Fire Giants. Ruled over by [[Surtr]], staunch ally of [[Loki]].
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The realm of elemental fire and home of the Fire Giants. Ruled over by Surtr, staunch ally of [[Loki]].
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Surtr rules over Muspelheim by fear and force. The Fire Giants are sentient, but greatly driven by their instinct to destroy - it's unlikely much will dissuade them from their role in Ragnarok.
   
 
==Jotunheim==
 
==Jotunheim==
Home of the Jotun - the Frost Giants. A cold realm, but nowhere near the desolation of Niflheim. It is ruled over by [[Utgard]] Utgardsson. The Jotun dislike the gods, but do not harbour any loyalty to Loki either.
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Home of the Jotun - the Frost Giants. A cold realm, but nowhere near the desolation of Niflheim. It is ruled over by Utgard Utgardsson. The Jotun dislike the gods, but do not harbour any loyalty to Loki either.
   
 
==Alfheim==
 
==Alfheim==
The Alfar - or "Light Elves" as most outsiders call them - live in Alfheim, a place of nature and life. The Alfar have a long-running feud with the Svartalfar, and as a result have so far made little time for the struggle between the gods and Loki. The Alfar are known for their skills at herblore, exploration and travel, and wilderness survival. They are also famous for their skill at [[crafting]] the [[materials]] of Nature, Stone and Ice.
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The Alfar - or "Light Elves" as most outsiders call them - live in Alfheim, a place of nature and life, and are led by the Lady of Light. The Alfar have a long-running feud with the Svartalfar, and as a result have so far made little time for the struggle between the gods and Loki. The Alfar are known for their skills at herblore, exploration and travel, and wilderness survival. They are also famous for their skill at [[crafting]] the [[materials]] of Greenery, Stone and Ice.
   
 
==Svartalfheim==
 
==Svartalfheim==
The Svartalfar - or "Dark Elves" - live in Svartalfheim, a mountainous place where the sun barely shines. Like the Alfar the Svartalfar have so far been more interested in their own conflict than with the gods or Loki. The Svartalfar are known for their skills at spying, stealth and mining. They are famous for their skill at [[crafting]] with the [[materials]] of Darkness, Iron and Fire.
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The Svartalfar - or "Dark Elves" - live in Svartalfheim, a mountainous place where the sun barely shines. They are led by the Sons of Ivaldi - Brokkr and Eitri. Like the Alfar the Svartalfar have so far been more interested in their own conflict than with the gods or Loki. The Svartalfar are known for their skills at espionage, stealth and mining. They are famous for their skill at [[crafting]] with the [[materials]] of Darkness, Iron and Fire.
   
 
==Helheim==
 
==Helheim==
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==Midgard==
 
==Midgard==
The realm of humans; known for being inventive, adaptable and resilient, they otherwise have no great intrinsic power. Interestingly though, they were the only species suitable for making godlings and lokilings from.
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The realm of humans; known for being inventive, adaptable and resilient, they otherwise have no great intrinsic power. The Midgardians are currently a scattering of disunited tribes with no overall leadership to speak of.
   
 
==Niflheim==
 
==Niflheim==
Niflheim is the expanse at the edges of the domain of Yggdrasil. As you go further in to the wastes and Yggdrasil's influence wanes the laws of reality break down, and the beasts become massive. Even the gods fear to tread too far in to Niflheim. Some say if you went far enough you'd reach the edge of... everything. The roots of Yggdrasil try to extend in to Niflheim, but creatures like Nidhoggr gnaw on them, preventing Yggdrasil from taming the wastes.
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Niflheim is the realm of elemental ice: an expanse at the edges of the domain of Yggdrasil. As you go further in to the wastes and Yggdrasil's influence wanes the laws of reality break down, and the beasts become massive. Even the gods fear to tread too far in to Niflheim. Some say if you went far enough you'd reach the edge of... everything. The roots of Yggdrasil try to extend in to Niflheim, but creatures like Nidhoggr gnaw on them, preventing Yggdrasil from taming the wastes.
   
 
==Yggdrasil==
 
==Yggdrasil==
The World Tree itself is a physical place that you can visit, but is not considered a Realm so much as the pivot around which everything else revolves. Yggdrasil is fed by three wellsprings: the Well of Urd, located in Asgard; the Well of Mimir in Jotunheim, where [[Mimir]]’s head floats and where Odin gave his eye for the secret of [[runes]]; and the Well of Hvergelmir in Niflheim, which is where Nidhoggr dwells and gnaws at the World Tree’s roots.
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The World Tree itself is a physical place that you can visit, but is not considered a Realm so much as the pivot around which all else revolves. Yggdrasil is fed by three wellsprings: the Well of Urd, located in Asgard where the Norns dwell; the Well of Mimir in Jotunheim, where [[Mimir]]’s head floats and where Odin gave his eye for the secret of [[runes]]; and the Well of Hvergelmir in Niflheim, which is where Nidhoggr dwells and gnaws at the World Tree’s roots.

Latest revision as of 12:55, 15 October 2024

The Nine Realms are Asgard, Vanaheim, Jotunheim, Muspelheim, Alfheim, Svartalfheim, Helheim, Midgard and Niflheim. They surround Yggdrasil the World Tree.

Travel between the Realms is arduous even for a godling, but not particularly mysterious. Fairy circles in the wildest forests lead to Alfheim, deep caves lead to Svartalfheim, volcanoes lead to Muspelheim, etc. It's usually possible to find paths between the worlds, though traversing them is another matter.

Asgard

The home of the Aesir - Gods of Thunder - and inextricable ally of Vanaheim. Ruled over by Odin, and one of the two strongholds of the gods. Asgard also contains Valhalla, home of the Einherjar, Odin's honoured dead who died gloriously in battle.

Vanaheim

The home of the Vanir - Gods of the Earth - and equally inextricable ally of Asgard. The other stronghold of the gods, ruled over by Freyja

Muspelheim

The realm of elemental fire and home of the Fire Giants. Ruled over by Surtr, staunch ally of Loki.

Surtr rules over Muspelheim by fear and force. The Fire Giants are sentient, but greatly driven by their instinct to destroy - it's unlikely much will dissuade them from their role in Ragnarok.

Jotunheim

Home of the Jotun - the Frost Giants. A cold realm, but nowhere near the desolation of Niflheim. It is ruled over by Utgard Utgardsson. The Jotun dislike the gods, but do not harbour any loyalty to Loki either.

Alfheim

The Alfar - or "Light Elves" as most outsiders call them - live in Alfheim, a place of nature and life, and are led by the Lady of Light. The Alfar have a long-running feud with the Svartalfar, and as a result have so far made little time for the struggle between the gods and Loki. The Alfar are known for their skills at herblore, exploration and travel, and wilderness survival. They are also famous for their skill at crafting the materials of Greenery, Stone and Ice.

Svartalfheim

The Svartalfar - or "Dark Elves" - live in Svartalfheim, a mountainous place where the sun barely shines. They are led by the Sons of Ivaldi - Brokkr and Eitri. Like the Alfar the Svartalfar have so far been more interested in their own conflict than with the gods or Loki. The Svartalfar are known for their skills at espionage, stealth and mining. They are famous for their skill at crafting with the materials of Darkness, Iron and Fire.

Helheim

The domain of Hel and the destination of the dishonoured dead. The denizens of Hel are multitudinous, but they are unwilling conscripts in Hel's schemes, preventing them from being the force Hel dreams of.

Midgard

The realm of humans; known for being inventive, adaptable and resilient, they otherwise have no great intrinsic power. The Midgardians are currently a scattering of disunited tribes with no overall leadership to speak of.

Niflheim

Niflheim is the realm of elemental ice: an expanse at the edges of the domain of Yggdrasil. As you go further in to the wastes and Yggdrasil's influence wanes the laws of reality break down, and the beasts become massive. Even the gods fear to tread too far in to Niflheim. Some say if you went far enough you'd reach the edge of... everything. The roots of Yggdrasil try to extend in to Niflheim, but creatures like Nidhoggr gnaw on them, preventing Yggdrasil from taming the wastes.

Yggdrasil

The World Tree itself is a physical place that you can visit, but is not considered a Realm so much as the pivot around which all else revolves. Yggdrasil is fed by three wellsprings: the Well of Urd, located in Asgard where the Norns dwell; the Well of Mimir in Jotunheim, where Mimir’s head floats and where Odin gave his eye for the secret of runes; and the Well of Hvergelmir in Niflheim, which is where Nidhoggr dwells and gnaws at the World Tree’s roots.