Crafting: Difference between revisions

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(Created page with "Crafting is the practice of making magical items. Unlike Inscriptions, magic items are lasting. To craft an item you must always begin with a unique base of some kind; it's not sufficient to simply smelt large amounts of magical iron to make a magic hammer. For example, rumour has it that Mjolnir was crafted from magical iron alloyed with the heart of a fallen star, still shining as it was excavated. Though not every magic item needs to be made from something so gra...")
 
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Crafting is the practice of making magical items. Unlike [[Inscription]]s, magic items are lasting.
 
Crafting is the practice of making magical items. Unlike [[Inscription]]s, magic items are lasting.
   
To craft an item you must always begin with a unique base of some kind; it's not sufficient to simply smelt large amounts of magical iron to make a magic hammer. For example, rumour has it that Mjolnir was crafted from magical iron alloyed with the heart of a fallen star, still shining as it was excavated. Though not every magic item needs to be made from something so grandiose as that, it must begin from something special.
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To craft an item you must always begin with a unique base of some kind; it's not sufficient to simply smelt large amounts of magical iron to make a magic hammer. For example, legend has it that Mjolnir was crafted from magical iron alloyed with the heart of a fallen star, still glimmering as it was excavated. Though not every magic item needs to be made from something so grandiose, it must always begin from something special.
   
 
To craft an item you must:
 
To craft an item you must:
#Begin with the unique material(s)
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#Begin with the unique base
#Add additional basic materials of your choice.
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#Add additional basic [[materials]] of your choice.
 
#Optionally cast a rune of [[Runes#Create|Creation]].
 
#Optionally cast a rune of [[Runes#Create|Creation]].
 
#Optionally add essence of your own material to the creation. This will cause at least one wound.
 
#Optionally add essence of your own material to the creation. This will cause at least one wound.
#State your intention for what you wish the magic item to do.
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#State your intention for what you wish the magic item to do. A proud crafter will often address the room about their undertaking, though whispering to a Norn will work just as well (especially if you'd like it to have hidden features or flaws).
 
#Spend some time crafting the item.
 
#Spend some time crafting the item.
   
While you make the item the refs will write you a card for it.
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While you make the item the refs will write you a card for it. Magic items will have a concealed reverse side, which you must read when you use it for the first time. Magic Items may sometimes change slightly during the week, but they'll always stay constant between interactive asnd linear.
   
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Using a magic item attunes you to it, preventing you from benefiting from another magic item for the rest of the event.
Each godling can only attune to one magic item at a time.
 
   
It's known that there are diminishing returns on adding basic materials, depending on the power of the unique base you use.
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It's known that there are diminishing returns on adding basic materials, limited by the power of the base you use.
   
Guidance and assistance can be sought from the Alfar and Svartalfar. The Alfar are known for their skill crafting with Nature, Stone and Ice. The Svartalfar are known for their skill with Darkness, Iron and Flame.
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Guidance and assistance can be sought from the [[Alfar]] and [[Svartalfar]]. The Alfar are known for their skill crafting with Greenery, Stone and Ice. The Svartalfar are known for their skill with Darkness, Iron and Flame.

Latest revision as of 15:44, 21 October 2024

Crafting is the practice of making magical items. Unlike Inscriptions, magic items are lasting.

To craft an item you must always begin with a unique base of some kind; it's not sufficient to simply smelt large amounts of magical iron to make a magic hammer. For example, legend has it that Mjolnir was crafted from magical iron alloyed with the heart of a fallen star, still glimmering as it was excavated. Though not every magic item needs to be made from something so grandiose, it must always begin from something special.

To craft an item you must:

  1. Begin with the unique base
  2. Add additional basic materials of your choice.
  3. Optionally cast a rune of Creation.
  4. Optionally add essence of your own material to the creation. This will cause at least one wound.
  5. State your intention for what you wish the magic item to do. A proud crafter will often address the room about their undertaking, though whispering to a Norn will work just as well (especially if you'd like it to have hidden features or flaws).
  6. Spend some time crafting the item.

While you make the item the refs will write you a card for it. Magic items will have a concealed reverse side, which you must read when you use it for the first time. Magic Items may sometimes change slightly during the week, but they'll always stay constant between interactive asnd linear.

Using a magic item attunes you to it, preventing you from benefiting from another magic item for the rest of the event.

It's known that there are diminishing returns on adding basic materials, limited by the power of the base you use.

Guidance and assistance can be sought from the Alfar and Svartalfar. The Alfar are known for their skill crafting with Greenery, Stone and Ice. The Svartalfar are known for their skill with Darkness, Iron and Flame.