Equipment: Difference between revisions
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===Talisman=== |
===Talisman=== |
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− | * You may use |
+ | * You may use Talismans in one or both hands |
* This can either be a rune drawn on the hand, or an object held in the hand. |
* This can either be a rune drawn on the hand, or an object held in the hand. |
||
− | * If you benefit from a talisman that hand cannot be used to wield a weapon, buckler or |
+ | * If you benefit from a talisman that hand cannot be used to wield a weapon, buckler, shield or a different talisman in that encounter. |
* Talismans can either be: |
* Talismans can either be: |
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** Protective Talisman: Gain +2 hit points. |
** Protective Talisman: Gain +2 hit points. |
Latest revision as of 15:02, 8 October 2024
All player characters are proficient with all melee weaponry, bucklers, shields and talismans. You may wear armour but it has no effect unless magically enhanced.
If you're looking for costume advice, see Look and Feel.
One-handed Weapons
- Any weapon longer than 8" and less than or equal to 42"
- One-handed weapons can be used with one or two hands.
- You can dual wield one-handed weapons.
- These weapons cannot be used to thrust with.
Great Weapons
- Weapons such as greatswords, greataxes and large hammers.
- They are longer than 42" and less than or equal to 60".
- These weapons must be used with two hands.
- These weapons cannot be used to thrust with.
Polearms
- Weapons such as staves, spears, glaives and halberds.
- They are longer than 42" and less than or equal to 84".
- These weapons must be used with two hands.
- Polearms are vulnerable to the SHATTER call.
- Polearms longer than or equal to 60" can be used to thrust with if they have a thrust-safe tip (though you can also swing with them).
- A spear longer than or equal to 60" can be used in one hand, if held within 6" of the mid-point and used for thrusting only. You may not dual wield one-handed spears.
Buckler
- Bucklers are shields with a diameter less than or equal to 15".
- Bucklers must be held in a hand to block damage.
Large Shield
- Shields larger than 15" in any dimension.
- Large Shields are vulnerable to the SHATTER call.
- Shields must be held in a hand to block damage
- A shield can be maximum of 40" in diameter, or similar area of non-circular shape.
Talisman
- You may use Talismans in one or both hands
- This can either be a rune drawn on the hand, or an object held in the hand.
- If you benefit from a talisman that hand cannot be used to wield a weapon, buckler, shield or a different talisman in that encounter.
- Talismans can either be:
- Protective Talisman: Gain +2 hit points.
- Runic Talisman: Gain an extra runecast per encounter for materials that are limited.
Others
- We do not plan to support thrown weapons.
- If you wish to use a bow or crossbow, or if you have a melee weapon you'd like to use that doesn't fall in to these categories, contact the refs.