Equipment: Difference between revisions

From Norse Angels

 
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All player characters can use any melee weaponry, a buckler, shield or runic symbols. You may wear armour but it has no effect unless magically enhanced.
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All player characters are proficient with all melee weaponry, bucklers, shields and talismans. You may wear armour but it has no effect unless magically enhanced.
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If you're looking for costume advice, see [[Look and Feel]].
   
 
===One-handed Weapons===
 
===One-handed Weapons===
* Any weapon longer than 8" and less than or equal to 42" can be used in one or two hands.
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* Any weapon longer than 8" and less than or equal to 42"
* You can dual wield weapons of this type.
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* One-handed weapons can be used with one or two hands.
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* You can dual wield one-handed weapons.
 
* These weapons cannot be used to thrust with.
 
* These weapons cannot be used to thrust with.
   
 
===Great Weapons===
 
===Great Weapons===
* Weapons such as greatswords and greataxes.
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* Weapons such as greatswords, greataxes and large hammers.
* They are greater than 42" and less than or equal to 60".
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* They are longer than 42" and less than or equal to 60".
* These weapons must be held in two hands.
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* These weapons must be used with two hands.
 
* These weapons cannot be used to thrust with.
 
* These weapons cannot be used to thrust with.
   
 
===Polearms===
 
===Polearms===
 
* Weapons such as staves, spears, glaives and halberds.
 
* Weapons such as staves, spears, glaives and halberds.
* They are greater than 42" and less than or equal to 84".
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* They are longer than 42" and less than or equal to 84".
* These weapons must be held in two hands.
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* These weapons must be used with two hands.
 
* Polearms are vulnerable to the {{call|SHATTER}} call.
 
* Polearms are vulnerable to the {{call|SHATTER}} call.
* Polearms greater than or equal to 60" can be used to thrust with if they have a thrust-safe tip (though you can also swing with them). You must present a weapon you intend to thrust with to a ref or the safety officer for inspection.
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* Polearms longer than or equal to 60" can be used to thrust with if they have a thrust-safe tip (though you can also swing with them).
* A spear greater than or equal to 60" can be used in one hand, if held within 6" of the mid-point and used for thrusting ''only''. You may not dual wield one-handed spears.
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* A spear longer than or equal to 60" can be used in one hand, if held within 6" of the mid-point and used for thrusting ''only''. You may not dual wield one-handed spears.
   
 
===Buckler===
 
===Buckler===
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===Large Shield===
 
===Large Shield===
* Shields with a diameter greater than 15" in any dimension.
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* Shields larger than 15" in any dimension.
 
* Large Shields are vulnerable to the {{call|SHATTER}} call.
 
* Large Shields are vulnerable to the {{call|SHATTER}} call.
 
* Shields must be held in a hand to block damage
 
* Shields must be held in a hand to block damage
* A shield can be maximum of 40" in diameter, or similar area of another shape.
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* A shield can be maximum of 40" in diameter, or similar area of non-circular shape.
   
===Runic Symbol===
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===Talisman===
* You may use a Runic Symbol in one or both hands for +1 hit point each.
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* You may use Talismans in one or both hands
* This can either be a rune drawn on the hand, or on an object held in the hand.
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* This can either be a rune drawn on the hand, or an object held in the hand.
* If you benefit from a runic symbol that hand cannot be used to wield a weapon, buckler or shield in that encounter.
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* If you benefit from a talisman that hand cannot be used to wield a weapon, buckler, shield or a different talisman in that encounter.
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* Talismans can either be:
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** Protective Talisman: Gain +2 hit points.
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** Runic Talisman: Gain an extra runecast per encounter for [[Runes#Material|materials]] that are limited.
   
 
===Others===
 
===Others===
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* We do not plan to support thrown weapons.
* Throwing weapons are not supported by this game.
 
* If you wish to use a bow or crossbow, or if you have a weapon you'd like to use that doesn't fall in to these categories, [[How to contact the Refs|contact the refs]].
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* If you wish to use a bow or crossbow, or if you have a melee weapon you'd like to use that doesn't fall in to these categories, [[How to contact the Refs|contact the refs]].

Latest revision as of 15:02, 8 October 2024

All player characters are proficient with all melee weaponry, bucklers, shields and talismans. You may wear armour but it has no effect unless magically enhanced.

If you're looking for costume advice, see Look and Feel.

One-handed Weapons

  • Any weapon longer than 8" and less than or equal to 42"
  • One-handed weapons can be used with one or two hands.
  • You can dual wield one-handed weapons.
  • These weapons cannot be used to thrust with.

Great Weapons

  • Weapons such as greatswords, greataxes and large hammers.
  • They are longer than 42" and less than or equal to 60".
  • These weapons must be used with two hands.
  • These weapons cannot be used to thrust with.

Polearms

  • Weapons such as staves, spears, glaives and halberds.
  • They are longer than 42" and less than or equal to 84".
  • These weapons must be used with two hands.
  • Polearms are vulnerable to the SHATTER call.
  • Polearms longer than or equal to 60" can be used to thrust with if they have a thrust-safe tip (though you can also swing with them).
  • A spear longer than or equal to 60" can be used in one hand, if held within 6" of the mid-point and used for thrusting only. You may not dual wield one-handed spears.

Buckler

  • Bucklers are shields with a diameter less than or equal to 15".
  • Bucklers must be held in a hand to block damage.

Large Shield

  • Shields larger than 15" in any dimension.
  • Large Shields are vulnerable to the SHATTER call.
  • Shields must be held in a hand to block damage
  • A shield can be maximum of 40" in diameter, or similar area of non-circular shape.

Talisman

  • You may use Talismans in one or both hands
  • This can either be a rune drawn on the hand, or an object held in the hand.
  • If you benefit from a talisman that hand cannot be used to wield a weapon, buckler, shield or a different talisman in that encounter.
  • Talismans can either be:
    • Protective Talisman: Gain +2 hit points.
    • Runic Talisman: Gain an extra runecast per encounter for materials that are limited.

Others

  • We do not plan to support thrown weapons.
  • If you wish to use a bow or crossbow, or if you have a melee weapon you'd like to use that doesn't fall in to these categories, contact the refs.