Materials: Difference between revisions
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− | There are six main magical materials in the world. They are used to create items and inscriptions, are often traded, and most importantly are infused into godlings and lokilings to give them the power to cast from [[Runes]]. |
+ | There are six main magical materials in the world. They are used to create items and inscriptions, are often traded, and most importantly are infused into godlings and lokilings to give them the power to cast from [[Runes#Material|Runes]]. |
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+ | All trappings of the material your godling is made of are optional, and it wouldn't be unusual to exhibit none of them at all. |
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==Iron== |
==Iron== |
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− | Iron is a material known for its sharpness and strength and its proclivity for war. It is associated with |
+ | Iron is a material known for its sharpness and strength and its proclivity for war. It is associated with {{call|THUNDER}} and the realm of [[Asgard]]. Magical iron resources look like small metal lightning bolts. |
− | Godlings |
+ | Godlings [[Runes#Iron|infused with Iron]] have a tendency towards aggression and ambition. Why wait for a problem to come to you when you can go and meet it? They will sometimes have silver patches of skin or silver designs on their skin, and tend to like wearing metal. |
==Stone== |
==Stone== |
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− | Stone is a hard and unyielding material. It |
+ | Stone is a hard and unyielding material. It doesn't cut like Iron, but is easier to shape. It is associated with {{call|EARTH}} and the realm of [[Vanaheim]]. |
− | Godlings |
+ | Godlings [[Runes#Stone|infused with Stone]] tend to be slow to anger but quick to defend their allies, while being implacable in the face of aggression. They sometimes show brown designs on their skin (but never large brown patches), and tend to appreciate earthy tones. |
==Ice== |
==Ice== |
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− | Magical Ice is associated with the cold, but also patience and calm. Like a glacier, it wears away at its target until they yield. It is associated with |
+ | Magical Ice is associated with the cold, but also patience and calm. Like a glacier, it wears away at its target until they yield. It is associated with {{call|ICE}} and {{call|WATER}} and the realms of [[Jotunheim]] and [[Niflheim]]. Magical ice looks like small blue drops. |
− | Godlings |
+ | Godlings [[Runes#Ice|infused with Ice]] tend to be calm and patient, but will pursue their goals relentlessly. They sometimes show blue patches of skin or blue designs on their skin, and tend to like the colour blue. |
==Fire== |
==Fire== |
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− | Fire is most associated with impulsive destruction and righteous anger, but the passion of fire can also be channeled artistically. It is associated with |
+ | Fire is most associated with impulsive destruction and righteous anger, but the passion of fire can also be channeled artistically. It is associated with {{call|FLAME}} and the realm of [[Muspelheim]]. Magical fire is encapsulated in small red beads. |
− | Godlings |
+ | Godlings [[Runes#Fire|infused with Fire]] have a tendency towards emotional outbursts. They sometimes show flaming red patches of skin or red designs on their skin, and tend to enjoy the colour red. |
− | == |
+ | ==Greenery== |
− | Magical living materials are associated with nurturing, care and life. They are associated with |
+ | Magical living materials are associated with nurturing, care and life. They are associated with {{call|LIGHT}} and the realm of [[Alfheim]]. Magical greenery looks like small distinctive green leaves. |
− | Godlings |
+ | Godlings [[Runes#Greenery|infused with Greenery]] tend towards enthusiasm and community-mindedness, and be in touch with nature and life. They sometimes show green patches of skin, green designs on their skin, or have flowers and greenery growing on them. |
==Darkness== |
==Darkness== |
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− | Darkness is associated with the ephemeral, the stealthy, betrayal and death. It is associated with |
+ | Darkness is associated with the ephemeral, the stealthy, betrayal and death. It is associated with {{call|DARK}} and the realms of [[Svartalfheim]] and [[Helheim]]. Magical darkness is confined in small black stones. |
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⚫ | Godlings |
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− | ==Gaining Resources== |
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− | Godlings have a tendency to just come across examples of the material with which they are infused. Each week you'll gain a basic resource of the same type as your Material. |
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⚫ | Godlings [[Runes#Darkness|infused with Darkness]] tend to be slow to trust, and have only a few friends, but with whom they bond closely; even those of darkness know that truly lone wolves die in Niflheim. Dark godlings sometimes show black or grey designs on their skin (but never large black sections). |
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− | In addition, you will receive one other random income each week. This may be a random basic resource, but you may also be offered to instead receive a different income, such as a rumour, an unusual item or a dubiously acquired item. You can always decline and instead take a random basic resource. |
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− | + | =Boons= |
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There are various ways to receive a Boon. From the runes of claiming, gifts from the gods, etc. Boons are always ephemeral and will expire if not used by the end of the event at which they are obtained. |
There are various ways to receive a Boon. From the runes of claiming, gifts from the gods, etc. Boons are always ephemeral and will expire if not used by the end of the event at which they are obtained. |
Latest revision as of 19:04, 3 October 2024
There are six main magical materials in the world. They are used to create items and inscriptions, are often traded, and most importantly are infused into godlings and lokilings to give them the power to cast from Runes.
All trappings of the material your godling is made of are optional, and it wouldn't be unusual to exhibit none of them at all.
Iron
Iron is a material known for its sharpness and strength and its proclivity for war. It is associated with THUNDER and the realm of Asgard. Magical iron resources look like small metal lightning bolts.
Godlings infused with Iron have a tendency towards aggression and ambition. Why wait for a problem to come to you when you can go and meet it? They will sometimes have silver patches of skin or silver designs on their skin, and tend to like wearing metal.
Stone
Stone is a hard and unyielding material. It doesn't cut like Iron, but is easier to shape. It is associated with EARTH and the realm of Vanaheim.
Godlings infused with Stone tend to be slow to anger but quick to defend their allies, while being implacable in the face of aggression. They sometimes show brown designs on their skin (but never large brown patches), and tend to appreciate earthy tones.
Ice
Magical Ice is associated with the cold, but also patience and calm. Like a glacier, it wears away at its target until they yield. It is associated with ICE and WATER and the realms of Jotunheim and Niflheim. Magical ice looks like small blue drops.
Godlings infused with Ice tend to be calm and patient, but will pursue their goals relentlessly. They sometimes show blue patches of skin or blue designs on their skin, and tend to like the colour blue.
Fire
Fire is most associated with impulsive destruction and righteous anger, but the passion of fire can also be channeled artistically. It is associated with FLAME and the realm of Muspelheim. Magical fire is encapsulated in small red beads.
Godlings infused with Fire have a tendency towards emotional outbursts. They sometimes show flaming red patches of skin or red designs on their skin, and tend to enjoy the colour red.
Greenery
Magical living materials are associated with nurturing, care and life. They are associated with LIGHT and the realm of Alfheim. Magical greenery looks like small distinctive green leaves.
Godlings infused with Greenery tend towards enthusiasm and community-mindedness, and be in touch with nature and life. They sometimes show green patches of skin, green designs on their skin, or have flowers and greenery growing on them.
Darkness
Darkness is associated with the ephemeral, the stealthy, betrayal and death. It is associated with DARK and the realms of Svartalfheim and Helheim. Magical darkness is confined in small black stones.
Godlings infused with Darkness tend to be slow to trust, and have only a few friends, but with whom they bond closely; even those of darkness know that truly lone wolves die in Niflheim. Dark godlings sometimes show black or grey designs on their skin (but never large black sections).
Boons
There are various ways to receive a Boon. From the runes of claiming, gifts from the gods, etc. Boons are always ephemeral and will expire if not used by the end of the event at which they are obtained.