Downtime: Difference between revisions
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Godlings have a tendency to just come across examples of the material with which they are infused. Each week you'll gain a basic resource of the same type as your [[Materials|material]]. |
Godlings have a tendency to just come across examples of the material with which they are infused. Each week you'll gain a basic resource of the same type as your [[Materials|material]]. |
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− | In addition, you will receive one other random income each week. This will usually be a random basic resource, but based on what you chose to do with your Downtime, you may also be offered to instead receive a different income, such as a rumour, an unusual item or a dubiously acquired item. You can always decline and instead take a random basic resource. |
+ | In addition, you will receive one other random income each week. This will usually be a random basic resource, but based on what you chose to do with your Downtime, you may also be offered to instead receive a different income, such as a rumour, an unusual item or a dubiously acquired item. You can always decline and instead take a random basic resource. Your downtime will never grant you the option of receiving a crafting base, they are simply too rare and significant. |
Revision as of 21:35, 29 October 2024
During the week, between meetings and missions you have a fair bit of downtime, which you can choose to spend in one of two ways: Training with your god and helping them with their agenda or go Adventuring in the realms.
Training
The default option for downtime is to spend time with your god training and helping them progress their agenda. This is the safer option as there's no risk of things going wrong. However, you are far less likely to get anything fancy as part of your income. Training with your god over Downtime puts you and them in a better position in the face of Ragnarok. Plus, making sure your god likes you can't hurt.
With Fimbulwinter approaching, the gods are due to sleep soon. When that happens, with your New Found Freedom you'd be free to figure out your own default...
Adventuring
Instead of staying home with your god you can instead choose to head out into the Nine Realms for some Adventuring. This is a lot more freeform as if you can think of something, you can (at minimum) attempt to do it. To go adventuring, simply pick which Realm you are going to and what you want to do there, then just tell the Refs. Your Animal Familiar can help you when doing certain activities while Adventuring based on their Downtime ability, making risky things less likely to go bad or safer things even better.
Be warned however, if you try and do something too risky during Adventuring then it can go wrong.
Example Adventures could include:
- Going to Alfheim to beat up some snobby Alfar that annoyed you now that they've left the protection of Idun's peace spell (The Gorilla Warfare familiar ability would help here)
- Going to Svartalfheim to steal some crafting-related goodies from the Svartalfar. (The Familiar on the Wall familiar ability would help here)
- Going to Jotunheim to try get some of the Jotun on-side, whichever side it is that you're on (The Can't Say No familiar ability would help here)
Income
Godlings have a tendency to just come across examples of the material with which they are infused. Each week you'll gain a basic resource of the same type as your material.
In addition, you will receive one other random income each week. This will usually be a random basic resource, but based on what you chose to do with your Downtime, you may also be offered to instead receive a different income, such as a rumour, an unusual item or a dubiously acquired item. You can always decline and instead take a random basic resource. Your downtime will never grant you the option of receiving a crafting base, they are simply too rare and significant.